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Searched refs:vs_shader (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Dr600_state_common.c776 if (rctx->chip_class < EVERGREEN && rctx->ps_shader && rctx->vs_shader) { in r600_shader_select()
838 if (rctx->vs_shader) in r600_bind_ps_shader()
852 rctx->vs_shader = (struct r600_pipe_shader_selector *)state; in r600_bind_vs_shader()
854 r600_context_pipe_state_set(rctx, &rctx->vs_shader->current->rstate); in r600_bind_vs_shader()
856 r600_context_add_resource_size(ctx, (struct pipe_resource *)rctx->vs_shader->current->bo); in r600_bind_vs_shader()
896 if (rctx->vs_shader == sel) { in r600_delete_vs_shader()
897 rctx->vs_shader = NULL; in r600_delete_vs_shader()
1154 if (!rctx->vs_shader) { in r600_draw_vbo()
1216 rctx->vs_shader->current->pa_cl_vs_out_cntl | in r600_draw_vbo()
1217 (rctx->rasterizer->clip_plane_enable & rctx->vs_shader->current->shader.clip_dist_write)); in r600_draw_vbo()
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Dr600_pipe.h350 struct r600_pipe_shader_selector *vs_shader; member
Dr600_blit.c59 util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader); in r600_blitter_begin()
Dr600_hw_context.c1092 unsigned *stride_in_dw = ctx->vs_shader->so.stride; in r600_context_streamout_begin()
Dr600_state.c2119 if (rctx->vs_shader->current->shader.bc.ngpr > rctx->default_vs_gprs) in r600_adjust_gprs()
2121 diff = rctx->vs_shader->current->shader.bc.ngpr - rctx->default_vs_gprs; in r600_adjust_gprs()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_draw.c318 struct si_shader *vs = &rctx->vs_shader->current->shader; in si_update_spi_map()
375 if (!rctx->vs_shader->current->pm4) { in si_update_derived_state()
376 si_pipe_shader_vs(ctx, rctx->vs_shader->current); in si_update_derived_state()
525 if (!rctx->ps_shader || !rctx->vs_shader) in si_draw_vbo()
548 rctx->vs_shader_so_strides = rctx->vs_shader->current->so_strides; in si_draw_vbo()
Dradeonsi_pipe.h130 struct si_pipe_shader_selector *vs_shader; member
Dsi_state.c1909 if (rctx->vs_shader == sel) in si_bind_vs_shader()
1913 rctx->vs_shader = sel; in si_bind_vs_shader()
1961 if (rctx->vs_shader == sel) { in si_delete_vs_shader()
1962 rctx->vs_shader = NULL; in si_delete_vs_shader()
Dr600_blit.c56 util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader); in r600_blitter_begin()