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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp247 const tcu::Vec4 vtxTexCoord = rr::readVarying<float>(packet, context, 1, fragNdx); in shadeFragments() local
248 const tcu::Vec4 texColor = sampleTexture(m_texture, m_sampler, vtxTexCoord, m_lod); in shadeFragments()