Searched refs:vx2 (Results 1 – 2 of 2) sorted by relevance
163 var vx2 = vp.x + vp.w - 1;171 if (vx2 + deltaX >= this._fb_width) {172 deltaX -= vx2 + deltaX - this._fb_width + 1;188 vx2 += deltaX;196 if (vx2 < cr.x2) {197 cr.x2 = vx2;260 var vx2 = vp.x + vp.w - 1;268 if (vx2 > cr.x2) {271 'w': vx2 - cr.x2, 'h': vp.h});
115 float vx2 = vec2[j].x; in rotatedRectangleIntersection() local118 float det = vx2*vy1 - vx1*vy2; in rotatedRectangleIntersection()120 float t1 = (vx2*y21 - vy2*x21) / det; in rotatedRectangleIntersection()