Searched refs:vy1 (Results 1 – 3 of 3) sorted by relevance
113 float vy1 = vec1[i].y; in rotatedRectangleIntersection() local118 float det = vx2*vy1 - vx1*vy2; in rotatedRectangleIntersection()121 float t2 = (vx1*y21 - vy1*x21) / det; in rotatedRectangleIntersection()
25867 2vy1