Searched refs:vy2 (Results 1 – 2 of 2) sorted by relevance
164 var vy2 = vp.y + vp.h - 1;178 if (vy2 + deltaY >= this._fb_height) {179 deltaY -= (vy2 + deltaY - this._fb_height + 1);190 vy2 += deltaY;202 if (vy2 < cr.y2) {203 cr.y2 = vy2;261 var vy2 = vp.y + vp.h - 1;278 if (vy2 > cr.y2) {281 'w': cr.x2 - cr.x1 + 1, 'h': vy2 - cr.y2});
116 float vy2 = vec2[j].y; in rotatedRectangleIntersection() local118 float det = vx2*vy1 - vx1*vy2; in rotatedRectangleIntersection()120 float t1 = (vx2*y21 - vy2*x21) / det; in rotatedRectangleIntersection()