Searched refs:waitFence (Results 1 – 4 of 4) sorted by relevance
17 bool waitFence(SkPlatformGpuFence fence, bool flush) const override;92 if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx], true)) { in waitOnSyncOrSwap()150 bool SkGLContext::GLFenceSync::waitFence(SkPlatformGpuFence fence, bool flush) const { in waitFence() function in SkGLContext::GLFenceSync
23 virtual bool waitFence(SkPlatformGpuFence, bool flush) const = 0;
310 void waitFence(SkPlatformGpuFence sync) { in waitFence() function312 fFenceSync->waitFence(sync, false); in waitFence()335 this->waitFence(startSync); in timingLoop()346 this->waitFence(endSync); in timingLoop()
27 bool waitFence(SkPlatformGpuFence fence, bool flush) const override;305 bool SkEGLFenceSync::waitFence(SkPlatformGpuFence platformFence, bool flush) const { in waitFence() function in __anoned9deafa0111::SkEGLFenceSync