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Searched refs:warpGround (Results 1 – 2 of 2) sorted by relevance

/external/opencv3/modules/video/perf/
Dperf_ecc.cpp26 Mat warpGround; variable
31 warpGround = (Mat_<float>(2,3) << 1.f, 0.f, 7.234f,
34 warpAffine(img, templateImage, warpGround,
40 warpGround = (Mat_<float>(2,3) << (float)cos(angle), (float)-sin(angle), 12.123f,
42 warpAffine(img, templateImage, warpGround,
46 warpGround = (Mat_<float>(2,3) << 0.98f, 0.03f, 15.523f,
48 warpAffine(img, templateImage, warpGround,
52 warpGround = (Mat_<float>(3,3) << 0.98f, 0.03f, 15.523f,
55 warpPerspective(img, templateImage, warpGround,
/external/opencv3/samples/cpp/
Dimage_alignment.cpp234 Mat warpGround; in main() local
239 warpGround = (Mat_<float>(2,3) << 1, 0, (rng.uniform(10.f, 20.f)), in main()
241 warpAffine(target_image, template_image, warpGround, in main()
247 warpGround = (Mat_<float>(2,3) << cos(angle), -sin(angle), (rng.uniform(10.f, 20.f)), in main()
249 warpAffine(target_image, template_image, warpGround, in main()
254 warpGround = (Mat_<float>(2,3) << (1-rng.uniform(-0.05f, 0.05f)), in main()
258 warpAffine(target_image, template_image, warpGround, in main()
262 warpGround = (Mat_<float>(3,3) << (1-rng.uniform(-0.05f, 0.05f)), in main()
266 warpPerspective(target_image, template_image, warpGround, in main()