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Searched refs:warp_mat (Results 1 – 3 of 3) sorted by relevance

/external/opencv3/samples/cpp/tutorial_code/ImgTrans/
DGeometric_Transforms_Demo.cpp30 Mat warp_mat( 2, 3, CV_32FC1 ); in main() local
49 warp_mat = getAffineTransform( srcTri, dstTri ); in main()
52 warpAffine( src, warp_dst, warp_mat, warp_dst.size() ); in main()
/external/opencv3/samples/cpp/
Dimage_alignment.cpp138 Mat warp_mat = Mat::eye (3, 3, CV_32F); in draw_warped_roi() local
142 warp_mat.at<float>(y,x) = W.at<float>(y,x); in draw_warped_roi()
148 gemm(warp_mat, H, 1, 0, 0, U); in draw_warped_roi()
153 gemm(warp_mat, H, 1, 0, 0, U); in draw_warped_roi()
158 gemm(warp_mat, H, 1, 0, 0, U); in draw_warped_roi()
163 gemm(warp_mat, H, 1, 0, 0, U); in draw_warped_roi()
/external/opencv3/doc/tutorials/imgproc/imgtrans/warp_affine/
Dwarp_affine.markdown105 Mat warp_mat( 2, 3, CV_32FC1 );
134 warp_mat = getAffineTransform( srcTri, dstTri );
136 We get as an output a \f$2 \times 3\f$ matrix (in this case **warp_mat**)
140 warpAffine( src, warp_dst, warp_mat, warp_dst.size() );
146 - **warp_mat**: Affine transform