Searched refs:warp_mat (Results 1 – 3 of 3) sorted by relevance
/external/opencv3/samples/cpp/tutorial_code/ImgTrans/ |
D | Geometric_Transforms_Demo.cpp | 30 Mat warp_mat( 2, 3, CV_32FC1 ); in main() local 49 warp_mat = getAffineTransform( srcTri, dstTri ); in main() 52 warpAffine( src, warp_dst, warp_mat, warp_dst.size() ); in main()
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/external/opencv3/samples/cpp/ |
D | image_alignment.cpp | 138 Mat warp_mat = Mat::eye (3, 3, CV_32F); in draw_warped_roi() local 142 warp_mat.at<float>(y,x) = W.at<float>(y,x); in draw_warped_roi() 148 gemm(warp_mat, H, 1, 0, 0, U); in draw_warped_roi() 153 gemm(warp_mat, H, 1, 0, 0, U); in draw_warped_roi() 158 gemm(warp_mat, H, 1, 0, 0, U); in draw_warped_roi() 163 gemm(warp_mat, H, 1, 0, 0, U); in draw_warped_roi()
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/external/opencv3/doc/tutorials/imgproc/imgtrans/warp_affine/ |
D | warp_affine.markdown | 105 Mat warp_mat( 2, 3, CV_32FC1 ); 134 warp_mat = getAffineTransform( srcTri, dstTri ); 136 We get as an output a \f$2 \times 3\f$ matrix (in this case **warp_mat**) 140 warpAffine( src, warp_dst, warp_mat, warp_dst.size() ); 146 - **warp_mat**: Affine transform
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