Searched refs:windowSum (Results 1 – 1 of 1) sorted by relevance
871 float windowSum = 1; in BlurGroundTruth() local875 windowSum += 2*gaussian; in BlurGroundTruth()943 *outPixel /= windowSum; in BlurGroundTruth()959 finalValue /= windowSum; in BlurGroundTruth()