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Searched refs:windowVisibility (Results 1 – 7 of 7) sorted by relevance

/external/deqp/framework/platform/win32/
DtcuWGLContextFactory.cpp130 if (config.windowVisibility != glu::RenderConfig::VISIBILITY_VISIBLE && in WGLContext()
131 config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN) in WGLContext()
134 m_window.setVisible(config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN); in WGLContext()
DtcuWin32GLES3Platform.cpp108 m_window.setVisible(config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN); in Win32GLES3Context()
/external/deqp/framework/opengl/
DgluRenderConfig.hpp71 Visibility windowVisibility; member
88 , windowVisibility (VISIBILITY_VISIBLE) in RenderConfig()
DgluFboRenderContext.cpp181 nativeRenderConfig.windowVisibility = config.windowVisibility; in FboRenderContext()
DgluRenderConfig.cpp156 config->windowVisibility = parseWindowVisibility(cmdLine); in parseRenderConfig()
/external/deqp/framework/egl/
DegluGLContextFactory.cpp227 const WindowParams::Visibility visibility = getNativeWindowVisibility(config.windowVisibility); in createWindow()
/external/deqp/framework/platform/X11/
DtcuX11GlxPlatform.cpp367 m_x11Window.setVisibility(cfg.windowVisibility != RenderConfig::VISIBILITY_HIDDEN); in GlxWindow()