Searched refs:word32Count (Results 1 – 2 of 2) sorted by relevance
25 int word32Count = (proc.numTextures() + 1) / 2; in add_texture_key() local26 if (0 == word32Count) { in add_texture_key()29 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); in add_texture_key()
37 int word32Count = (proc.numTextures() + 1) / 2; in add_texture_key() local38 if (0 == word32Count) { in add_texture_key()41 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); in add_texture_key()