Searched refs:worldToTileColumn (Results 1 – 1 of 1) sorted by relevance
336 final int startTileX = worldToTileColumn(startPoint.x, worldWidth); in executeRay()339 final int endTileX = worldToTileColumn(endPoint.x, worldWidth); in executeRay()419 protected final int worldToTileColumn(final float x, final int width) { in worldToTileColumn() method in CollisionSystem