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Searched refs:worldY (Results 1 – 4 of 4) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DHotSpotSystem.java95 public int getHotSpot(float worldX, float worldY) { in getHotSpot() argument
101 final int yTile = getHitTileY(worldY); in getHotSpot()
129 public final int getHitTileY(float worldY) { in getHitTileY() argument
136 final float flippedY = worldPixelHeight - (worldY); in getHitTileY()
DCameraSystem.java211 public float snapFocalPointToWorldBoundsY(float worldY) { in snapFocalPointToWorldBoundsY() argument
212 float focalPositionY = worldY; in snapFocalPointToWorldBoundsY()
DGameObjectFactory.java586 final float worldY = worldHeight - ((y + 1) * tileHeight);
587 GameObject object = spawn(type, worldX, worldY, false);
/external/opencv3/modules/videoio/src/
Dcap_openni2.cpp752 float worldX, worldY, worldZ; in retrievePointCloudMap() local
757 …er::convertDepthToWorld(depth, x, y, depthImg.at<unsigned short>(y, x), &worldX, &worldY, &worldZ); in retrievePointCloudMap()
763 …pointCloud_XYZ.at<cv::Point3f>(y, x) = cv::Point3f(worldX*0.001f, worldY*0.001f, worldZ*0.001f); /… in retrievePointCloudMap()