Searched refs:worldY (Results 1 – 4 of 4) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | HotSpotSystem.java | 95 public int getHotSpot(float worldX, float worldY) { in getHotSpot() argument 101 final int yTile = getHitTileY(worldY); in getHotSpot() 129 public final int getHitTileY(float worldY) { in getHitTileY() argument 136 final float flippedY = worldPixelHeight - (worldY); in getHitTileY()
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D | CameraSystem.java | 211 public float snapFocalPointToWorldBoundsY(float worldY) { in snapFocalPointToWorldBoundsY() argument 212 float focalPositionY = worldY; in snapFocalPointToWorldBoundsY()
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D | GameObjectFactory.java | 586 final float worldY = worldHeight - ((y + 1) * tileHeight); 587 GameObject object = spawn(type, worldX, worldY, false);
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/external/opencv3/modules/videoio/src/ |
D | cap_openni2.cpp | 752 float worldX, worldY, worldZ; in retrievePointCloudMap() local 757 …er::convertDepthToWorld(depth, x, y, depthImg.at<unsigned short>(y, x), &worldX, &worldY, &worldZ); in retrievePointCloudMap() 763 …pointCloud_XYZ.at<cv::Point3f>(y, x) = cv::Point3f(worldX*0.001f, worldY*0.001f, worldZ*0.001f); /… in retrievePointCloudMap()
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