Searched refs:x4_idx (Results 1 – 1 of 1) sorted by relevance
583 int x4_idx = x8_idx + ((k & 1) << 2); in fill_variance_4x4avg() local587 if (x4_idx < pixels_wide && y4_idx < pixels_high) { in fill_variance_4x4avg()592 s_avg = vp9_highbd_avg_4x4(s + y4_idx * sp + x4_idx, sp); in fill_variance_4x4avg()594 d_avg = vp9_highbd_avg_4x4(d + y4_idx * dp + x4_idx, dp); in fill_variance_4x4avg()596 s_avg = vp9_avg_4x4(s + y4_idx * sp + x4_idx, sp); in fill_variance_4x4avg()598 d_avg = vp9_avg_4x4(d + y4_idx * dp + x4_idx, dp); in fill_variance_4x4avg()601 s_avg = vp9_avg_4x4(s + y4_idx * sp + x4_idx, sp); in fill_variance_4x4avg()603 d_avg = vp9_avg_4x4(d + y4_idx * dp + x4_idx, dp); in fill_variance_4x4avg()