Searched refs:xCoords (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/effects/ |
D | SkPerlinNoiseShader.cpp | 677 SkString xCoords(""); in emitCode() local 678 xCoords.appendf("vec2(%s.x, 0.5)", floorVal); in emitCode() 681 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(), in emitCode() 688 SkString xCoords(""); in emitCode() local 689 xCoords.appendf("vec2(%s.z, 0.5)", floorVal); in emitCode() 692 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(), in emitCode()
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/external/skia/experimental/SkPerlinNoiseShader2/ |
D | SkPerlinNoiseShader2.cpp | 815 SkString xCoords(""); in emitCode() local 816 xCoords.appendf("vec2(%s.x, 0.5)", floorVal); in emitCode() 819 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(), in emitCode() 826 SkString xCoords(""); in emitCode() local 827 xCoords.appendf("vec2(%s.z, 0.5)", floorVal); in emitCode() 830 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(), in emitCode()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderOperatorTests.cpp | 475 std::set<float> xCoords; in findSlopePivotX() local 477 xCoords.insert(data[i].x()); in findSlopePivotX() 482 for (std::set<float>::const_iterator pivotX = xCoords.begin(); pivotX != xCoords.end(); ++pivotX) in findSlopePivotX()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderOperatorTests.cpp | 475 std::set<float> xCoords; in findSlopePivotX() local 477 xCoords.insert(data[i].x()); in findSlopePivotX() 482 for (std::set<float>::const_iterator pivotX = xCoords.begin(); pivotX != xCoords.end(); ++pivotX) in findSlopePivotX()
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