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/external/skia/src/core/
DSkLightingShader.cpp496 SkPoint3 norm, xformedNorm; in shadeSpan() local
517 xformedNorm.fX = lightShader.fInvNormRotation.fX * norm.fX + in shadeSpan()
519 xformedNorm.fY = lightShader.fInvNormRotation.fX * norm.fX - in shadeSpan()
521 xformedNorm.fZ = norm.fZ; in shadeSpan()
533 SkScalar NdotL = xformedNorm.dot(light.dir()); in shadeSpan()