Searched refs:yup (Results 1 – 2 of 2) sorted by relevance
77 GLboolean yup; /*< TRUE -> Y increases upward */ member369 if (osmesa->yup) { in compute_row_addresses()553 if (!osmesa->yup) { in osmesa_MapRenderbuffer()751 osmesa->yup = GL_TRUE; in OSMesaCreateContextExt()961 osmesa->yup = value ? GL_TRUE : GL_FALSE; in OSMesaPixelStore()1001 *value = osmesa->yup; in OSMesaGetIntegerv()
6882 "yup~r",