Searched refs:yzE (Results 1 – 3 of 3) sorted by relevance
49 ptrA->yzE = 0; in bts_Flt16Mat3D_init()65 ptrA->yzE = 0; in bts_Flt16Mat3D_exit()170 matL.yzE = yzA; in bts_Flt16Mat3D_create16()194 matL.yzE = 0; in bts_Flt16Mat3D_create32()216 matL.yzE = ( ( yzA >> sh1L ) + 1 ) >> 1; in bts_Flt16Mat3D_create32()228 matL.yzE = yzA << -shiftL; in bts_Flt16Mat3D_create32()253 ptrA->yxE * scaleA, ptrA->yyE * scaleA, ptrA->yzE * scaleA, in bts_Flt16Mat3D_scale()266 …A->yxE * vecPtrA->xE + ( int32 ) matPtrA->yyE * vecPtrA->yE + ( int32 ) matPtrA->yzE * vecPtrA->zE; in bts_Flt16Mat3D_map()299 ( ( ( int32 ) matPtrA->yzE * vecPtrA->zE + 1 ) >> 1 ) ); in bts_Flt16Mat3D_mapFlt()319 …xxE * mat2PtrA->xzE + 1 ) >> 1 ) + ( ( ( int32 ) mat1PtrA->xyE * mat2PtrA->yzE + 1 ) >> 1 ) + ( ( … in bts_Flt16Mat3D_mul()[all …]
60 int16 yzE; member
360 …vecPtrL->yE = ( y0L + xL * altA.matE.yxE + yL * altA.matE.yyE + zL * altA.matE.yzE ) >> altA.matE.… in bts_Cluster3D_transform()