Searched refs:z16 (Results 1 – 5 of 5) sorted by relevance
9 %z16 = alloca i32, align 4 ; <i32*> [#uses=4]52 store i32 0, i32* %z1656 %tmp18 = load i32, i32* %z16 ; <i32> [#uses=1]58 store i32 %tmp19, i32* %z1673 %tmp28 = load i32, i32* %z16 ; <i32> [#uses=1]
91 int z16 = z[16]; in reduce23() local92 int c = Nat.addWordTo(16, z16 >>> 9, z) + (z16 & P16); in reduce23()
69 enum SVGA3dSurfaceFormat z16; member
581 svgascreen->depth.z16 = SVGA3D_Z_D16; in svga_screen_create()599 svgascreen->depth.z16 = SVGA3D_Z_DF16; in svga_screen_create()
70 return bind & PIPE_BIND_SAMPLER_VIEW ? ss->depth.z16 : SVGA3D_Z_D16; in svga_translate_format()