Searched refs:zsad (Results 1 – 3 of 3) sorted by relevance
556 D3D11_DEPTH_STENCIL_DESC zsad; in init() local557 memset(&zsad, 0, sizeof(zsad)); in init()558 zsad.DepthEnable = TRUE; in init()559 zsad.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO; in init()560 zsad.DepthFunc = D3D11_COMPARISON_EQUAL; in init()561 ensure(dev->CreateDepthStencilState(&zsad, &zsa)); in init()
766 struct pipe_depth_stencil_alpha_state zsad; in dxgi_blitter() local767 memset(&zsad, 0, sizeof(zsad)); in dxgi_blitter()768 zsa = pipe->create_depth_stencil_alpha_state(pipe, &zsad); in dxgi_blitter()
48616 rú2zsad