Searched refs:zsv (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/ |
D | d3d11spikysphere.cpp | 94 ID3D11DepthStencilView* zsv; member 101 : cur_width(-1), cur_height(-1), zsv(0) in d3d11spikysphere() 155 if(zsv) in draw() 156 zsv->Release(); in draw() 168 ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv)); in draw() 201 ctx->OMSetRenderTargets(1, &rtv, zsv); in draw() 218 ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH, 1.0f, 0); in draw()
|
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
D | d3d11gears.cpp | 254 ID3D11DepthStencilView* zsv; member 269 : cur_width(-1), cur_height(-1), zsv(0), offscreen_rtv(0), offscreen_srv(0) in d3d11gears() 313 if(zsv) in init_for_dimensions() 314 zsv->Release(); in init_for_dimensions() 326 ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv)); in init_for_dimensions() 437 ctx->OMSetRenderTargets(1, &rtv, zsv); in draw() 438 ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0); in draw() 452 ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0); in draw() 459 ctx->OMSetRenderTargets(0, 0, zsv); in draw() 464 ctx->OMSetRenderTargets(1, &render_rtv, zsv); in draw()
|