Searched refs:zzE (Results 1 – 3 of 3) sorted by relevance
52 ptrA->zzE = 0; in bts_Flt16Mat3D_init()68 ptrA->zzE = 0; in bts_Flt16Mat3D_exit()173 matL.zzE = zzA; in bts_Flt16Mat3D_create16()197 matL.zzE = 0; in bts_Flt16Mat3D_create32()219 matL.zzE = ( ( zzA >> sh1L ) + 1 ) >> 1; in bts_Flt16Mat3D_create32()231 matL.zzE = zzA << -shiftL; in bts_Flt16Mat3D_create32()254 ptrA->zxE * scaleA, ptrA->zyE * scaleA, ptrA->zzE * scaleA, in bts_Flt16Mat3D_scale()267 …A->zxE * vecPtrA->xE + ( int32 ) matPtrA->zyE * vecPtrA->yE + ( int32 ) matPtrA->zzE * vecPtrA->zE; in bts_Flt16Mat3D_map()303 ( ( ( int32 ) matPtrA->zzE * vecPtrA->zE + 1 ) >> 1 ) ); in bts_Flt16Mat3D_mapFlt()319 …1PtrA->xyE * mat2PtrA->yzE + 1 ) >> 1 ) + ( ( ( int32 ) mat1PtrA->xzE * mat2PtrA->zzE + 1 ) >> 1 ), in bts_Flt16Mat3D_mul()[all …]
69 int16 zzE; member
361 …vecPtrL->zE = ( z0L + xL * altA.matE.zxE + yL * altA.matE.zyE + zL * altA.matE.zzE ) >> altA.matE.… in bts_Cluster3D_transform()