/frameworks/base/include/androidfw/ |
D | Asset.h | 45 class Asset { 47 virtual ~Asset(void); 122 Asset(void); // constructor; only invoked indirectly 134 Asset(const Asset& src); 135 Asset& operator=(const Asset& src); 143 static Asset* createFromFile(const char* fileName, AccessMode mode); 148 static Asset* createFromCompressedFile(const char* fileName, 158 static Asset* createFromFileSegment(int fd, off64_t offset, size_t length, 171 static Asset* createFromCompressedData(int fd, off64_t offset, 181 static Asset* createFromUncompressedMap(FileMap* dataMap, AccessMode mode); [all …]
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D | AssetManager.h | 53 class Asset; // fwd decl for things that include Asset.h first variable 145 typedef Asset::AccessMode AccessMode; // typing shortcut 156 Asset* open(const char* fileName, AccessMode mode); 166 Asset* openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie = NULL); 172 Asset* openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode); 250 Asset* openInPathLocked(const char* fileName, AccessMode mode, 252 Asset* openNonAssetInPathLocked(const char* fileName, AccessMode mode, 254 Asset* openInLocaleVendorLocked(const char* fileName, AccessMode mode, 263 Asset* openAssetFromFileLocked(const String8& fileName, AccessMode mode); 264 Asset* openAssetFromZipLocked(const ZipFileRO* pZipFile, [all …]
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/frameworks/base/docs/html/training/wearables/data-layer/ |
D | assets.jd | 10 <li><a href="#TransferAsset">Transfer an Asset</a></li> 11 <li><a href="#ReceiveAsset">Receive an Asset</a></li> 19 <a href="{@docRoot}reference/com/google/android/gms/wearable/Asset.html"><code>Asset</code></a> to a 35 <h2 id="TransferAsset">Transfer an Asset</h2> 37 <a href="{@docRoot}reference/com/google/android/gms/wearable/Asset.html"><code>Asset</code></a> cla… 39 <a href="{@docRoot}reference/com/google/android/gms/wearable/Asset.html#createFromBytes(byte[])"><c… 44 private static Asset createAssetFromBitmap(Bitmap bitmap) { 47 return Asset.createFromBytes(byteStream.toByteArray()); 62 Asset asset = createAssetFromBitmap(bitmap); 71 Asset asset = createAssetFromBitmap(bitmap); [all …]
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D | index.jd | 40 <dt><b>Asset</b></dt> 41 …<dd><a href="{@docRoot}reference/com/google/android/gms/wearable/Asset.html"><code>Asset</code></a… 71 <a href="{@docRoot}reference/com/google/android/gms/wearable/Asset.html"><code>Asset</code></a>
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/frameworks/base/libs/androidfw/ |
D | Asset.cpp | 52 static Asset* gHead = NULL; 53 static Asset* gTail = NULL; 55 int32_t Asset::getGlobalCount() in getGlobalCount() 61 String8 Asset::getAssetAllocations() in getAssetAllocations() 65 Asset* cur = gHead; in getAssetAllocations() 81 Asset::Asset(void) in Asset() function in Asset 99 Asset::~Asset(void) in ~Asset() 127 /*static*/ Asset* Asset::createFromFile(const char* fileName, AccessMode mode) in createFromFile() 183 /*static*/ Asset* Asset::createFromCompressedFile(const char* fileName, in createFromCompressedFile() 241 /*static*/ Asset* Asset::createFromFileSegment(int fd, off64_t offset, [all …]
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D | AssetManager.cpp | 72 static Asset* const kExcludedAsset = (Asset*) 0xd000000d; 242 Asset* idmap = NULL; in addOverlayPath() 243 if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) { in addOverlayPath() 305 Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap); in createIdmap() 481 Asset* AssetManager::open(const char* fileName, AccessMode mode) in open() 503 Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i)); in open() 518 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie) in openNonAsset() 536 Asset* pAsset = openNonAssetInPathLocked( in openNonAsset() 547 Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode) in openNonAsset() 561 Asset* pAsset = openNonAssetInPathLocked( in openNonAsset() [all …]
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D | Android.mk | 21 Asset.cpp \
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/frameworks/base/native/android/ |
D | asset_manager.cpp | 49 Asset* mAsset; 51 AAsset(Asset* asset) : mAsset(asset) { } in AAsset() 89 Asset::AccessMode amMode; in AAssetManager_open() 92 amMode = Asset::ACCESS_UNKNOWN; in AAssetManager_open() 95 amMode = Asset::ACCESS_RANDOM; in AAssetManager_open() 98 amMode = Asset::ACCESS_STREAMING; in AAssetManager_open() 101 amMode = Asset::ACCESS_BUFFER; in AAssetManager_open() 108 Asset* asset = mgr->open(filename, amMode); in AAssetManager_open()
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/frameworks/base/core/jni/android/graphics/ |
D | Utils.h | 31 AssetStreamAdaptor(Asset*); 41 Asset* fAsset; 50 SkMemoryStream* CopyAssetToStream(Asset*);
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D | Utils.cpp | 23 AssetStreamAdaptor::AssetStreamAdaptor(Asset* asset) in AssetStreamAdaptor() 86 SkMemoryStream* android::CopyAssetToStream(Asset* asset) { in CopyAssetToStream()
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D | FontFamily.cpp | 188 delete static_cast<Asset*>(context); in releaseAsset() 202 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); in FontFamily_addFontFromAsset()
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D | Movie.cpp | 84 android::Asset* asset = reinterpret_cast<android::Asset*>(native_asset); in movie_decodeAsset()
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D | BitmapRegionDecoder.cpp | 109 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nativeNewInstanceFromAsset()
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/frameworks/rs/ |
D | rsFileA3D.h | 29 class Asset; variable 63 bool load(Asset *asset); 88 Asset *mAsset;
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D | rsApiFileA3D.cpp | 85 Asset *asset = static_cast<Asset *>(_asset); in rsaFileA3DCreateFromAsset()
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/frameworks/base/core/jni/ |
D | android_util_AssetManager.cpp | 239 if (mode != Asset::ACCESS_UNKNOWN && mode != Asset::ACCESS_RANDOM in android_content_AssetManager_openAsset() 240 && mode != Asset::ACCESS_STREAMING && mode != Asset::ACCESS_BUFFER) { in android_content_AssetManager_openAsset() 245 Asset* a = am->open(fileName8.c_str(), (Asset::AccessMode)mode); in android_content_AssetManager_openAsset() 257 static jobject returnParcelFileDescriptor(JNIEnv* env, Asset* a, jlongArray outOffsets) in returnParcelFileDescriptor() 304 Asset* a = am->open(fileName8.c_str(), Asset::ACCESS_RANDOM); in android_content_AssetManager_openAssetFd() 333 if (mode != Asset::ACCESS_UNKNOWN && mode != Asset::ACCESS_RANDOM in android_content_AssetManager_openNonAssetNative() 334 && mode != Asset::ACCESS_STREAMING && mode != Asset::ACCESS_BUFFER) { in android_content_AssetManager_openNonAssetNative() 339 Asset* a = cookie in android_content_AssetManager_openNonAssetNative() 341 (Asset::AccessMode)mode) in android_content_AssetManager_openNonAssetNative() 342 : am->openNonAsset(fileName8.c_str(), (Asset::AccessMode)mode); in android_content_AssetManager_openNonAssetNative() [all …]
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/frameworks/base/media/jni/ |
D | android_media_ExifInterface.cpp | 98 Asset* asset = reinterpret_cast<Asset*>(jasset); in ExifInterface_getThumbnailFromAsset() 326 Asset* asset = reinterpret_cast<Asset*>(jasset); in ExifInterface_getRawAttributesFromAsset()
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/frameworks/base/docs/html/training/app-links/ |
D | index.jd | 41 Asset Links</i></a> file. The general steps for creating verified app links are as follows: 47 <li>Publish a Digital Asset Links JSON file on your websites to provide verification.</li> 146 the app’s intent filters against the Digital Asset Links files ({@code assetlinks.json}) hosted 187 elements against the Digital Asset Links files hosted on the respective web domains. If any 223 The Digital Asset Links protocol treats subdomains as unique, separate hosts. If your intent 251 with apps. A site owner declares the relationship to an app by hosting a Digital Asset Links JSON 266 A Digital Asset Links JSON file indicates the Android apps that are associated with the website. 414 Use this list to check that a Digital Asset Links JSON file is provided on each named host 419 <h3 id="test-dal-files">Confirm the Digital Asset Links files</h3> 422 For each website, use the Digital Asset Links API to confirm that the Digital Asset Links JSON
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/frameworks/base/tools/split-select/ |
D | Main.cpp | 131 Asset* asset = assetManager.openNonAsset(cookie, "AndroidManifest.xml", Asset::ACCESS_BUFFER); in getAppInfo()
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/frameworks/base/docs/html/ndk/reference/ |
D | asset__manager__jni_8h.jd | 14 …le Reference<div class="ingroups"><a class="el" href="group___asset.html">Asset</a></div></div> <…
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D | reference_toc.cs | 11 …tion-header"><a href="/ndk/reference/group___asset.html"><span class="en">Asset Manager</span></a>…
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D | modules.jd | 13 …"16" height="22" /><a class="el" href="group___asset.html" target="_self">Asset</a></td><td class=…
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/frameworks/base/docs/html/training/material/ |
D | drawables.jd | 17 <li><a href="{@docRoot}tools/help/vector-asset-studio.html">Vector Asset Studio</a></li> 18 <li><a href="{@docRoot}tools/help/image-asset-studio.html">Image Asset Studio</a></li>
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/frameworks/base/tools/aapt/ |
D | Command.cpp | 229 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml", in doList() 230 Asset::ACCESS_BUFFER); in doList() 405 Asset* aidAsset = assets.openNonAsset(xmlPath, Asset::ACCESS_BUFFER); in getNfcAidCategories() 759 Asset* asset = NULL; in doDump() 779 asset = assets.openNonAsset(assetsCookie, resname, Asset::ACCESS_BUFFER); in doDump() 805 asset = assets.openNonAsset(assetsCookie, resname, Asset::ACCESS_BUFFER); in doDump() 823 asset = assets.openNonAsset(assetsCookie, "AndroidManifest.xml", Asset::ACCESS_BUFFER); in doDump()
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/frameworks/base/docs/html/training/wearables/apps/ |
D | packaging.jd | 14 <li><a href="#AssetCompression">Turn off Asset Compression</a></li> 132 <h2 id="AssetCompression">Turn off Asset Compression</h2>
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