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Searched refs:CanvasState (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
DCanvasState.cpp25 CanvasState::CanvasState(CanvasStateClient& renderer) in CanvasState() function in android::uirenderer::CanvasState
34 CanvasState::~CanvasState() { in ~CanvasState()
47 void CanvasState::initializeRecordingSaveStack(int viewportWidth, int viewportHeight) { in initializeRecordingSaveStack()
61 void CanvasState::initializeSaveStack( in initializeSaveStack()
80 Snapshot* CanvasState::allocSnapshot(Snapshot* previous, int savecount) { in allocSnapshot()
92 void CanvasState::freeSnapshot(Snapshot* snapshot) { in freeSnapshot()
104 void CanvasState::freeAllSnapshots() { in freeAllSnapshots()
122 int CanvasState::saveSnapshot(int flags) { in saveSnapshot()
127 int CanvasState::save(int flags) { in save()
134 void CanvasState::restoreSnapshot() { in restoreSnapshot()
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DCanvasState.h74 class CanvasState {
76 CanvasState(CanvasStateClient& renderer);
77 ~CanvasState();
DAndroid.mk49 CanvasState.cpp \
DFrameBuilder.h247 CanvasState mCanvasState;
DRenderNode.h46 class CanvasState; variable
DDisplayListCanvas.h222 CanvasState mState;
DRecordingCanvas.h309 CanvasState mState;
DOpenGLRenderer.h456 CanvasState mState;
/frameworks/base/libs/hwui/tests/unit/
DCanvasStateTests.cpp48 TEST(CanvasState, gettersAndSetters) { in TEST() argument
49 CanvasState state(sNullClient); in TEST()
66 TEST(CanvasState, simpleClipping) { in TEST() argument
67 CanvasState state(sNullClient); in TEST()
81 TEST(CanvasState, complexClipping) { in TEST() argument
82 CanvasState state(sNullClient); in TEST()
117 TEST(CanvasState, saveAndRestore) { in TEST() argument
118 CanvasState state(sNullClient); in TEST()
141 TEST(CanvasState, saveAndRestoreButNotTooMuch) { in TEST() argument
142 CanvasState state(sNullClient); in TEST()
/frameworks/base/libs/hwui/tests/microbench/
DDisplayListCanvasBench.cpp135 CanvasState state(client); in BM_CanvasState_saverestore()
150 CanvasState state(client); in BM_CanvasState_init()
162 CanvasState state(client); in BM_CanvasState_translate()