Searched refs:DRAG_STEP_COUNT (Results 1 – 1 of 1) sorted by relevance
297 private static final int DRAG_STEP_COUNT = 10; field in DragAction.Drag353 float[][] res = new float[DRAG_STEP_COUNT][2]; in interpolate()355 for (int i = 0; i < DRAG_STEP_COUNT; i++) { in interpolate()356 res[i][0] = start[0] + (end[0] - start[0]) * i / (DRAG_STEP_COUNT - 1f); in interpolate()357 res[i][1] = start[1] + (end[1] - start[1]) * i / (DRAG_STEP_COUNT - 1f); in interpolate()