Searched refs:DecoderPassThrough (Results 1 – 4 of 4) sorted by relevance
42 NuPlayer::DecoderPassThrough::DecoderPassThrough( in DecoderPassThrough() function in android::NuPlayer::DecoderPassThrough58 NuPlayer::DecoderPassThrough::~DecoderPassThrough() { in ~DecoderPassThrough()61 void NuPlayer::DecoderPassThrough::onConfigure(const sp<AMessage> &format) { in onConfigure()84 void NuPlayer::DecoderPassThrough::onSetParameters(const sp<AMessage> &/*params*/) { in onSetParameters()88 void NuPlayer::DecoderPassThrough::onSetRenderer( in onSetRenderer()95 void NuPlayer::DecoderPassThrough::onGetInputBuffers( in onGetInputBuffers()100 bool NuPlayer::DecoderPassThrough::isStaleReply(const sp<AMessage> &msg) { in isStaleReply()106 bool NuPlayer::DecoderPassThrough::isDoneFetching() const { in isDoneFetching()116 bool NuPlayer::DecoderPassThrough::doRequestBuffers() { in doRequestBuffers()133 status_t NuPlayer::DecoderPassThrough::dequeueAccessUnit(sp<ABuffer> *accessUnit) { in dequeueAccessUnit()[all …]
27 struct NuPlayer::DecoderPassThrough : public DecoderBase { struct28 DecoderPassThrough(const sp<AMessage> ¬ify,34 virtual ~DecoderPassThrough();81 DISALLOW_EVIL_CONSTRUCTORS(DecoderPassThrough); argument
97 struct DecoderPassThrough;
1632 *decoder = new DecoderPassThrough(notify, mSource, mRenderer); in instantiateDecoder()