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Searched refs:DecoderPassThrough (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/media/libmediaplayerservice/nuplayer/
DNuPlayerDecoderPassThrough.cpp42 NuPlayer::DecoderPassThrough::DecoderPassThrough( in DecoderPassThrough() function in android::NuPlayer::DecoderPassThrough
58 NuPlayer::DecoderPassThrough::~DecoderPassThrough() { in ~DecoderPassThrough()
61 void NuPlayer::DecoderPassThrough::onConfigure(const sp<AMessage> &format) { in onConfigure()
84 void NuPlayer::DecoderPassThrough::onSetParameters(const sp<AMessage> &/*params*/) { in onSetParameters()
88 void NuPlayer::DecoderPassThrough::onSetRenderer( in onSetRenderer()
95 void NuPlayer::DecoderPassThrough::onGetInputBuffers( in onGetInputBuffers()
100 bool NuPlayer::DecoderPassThrough::isStaleReply(const sp<AMessage> &msg) { in isStaleReply()
106 bool NuPlayer::DecoderPassThrough::isDoneFetching() const { in isDoneFetching()
116 bool NuPlayer::DecoderPassThrough::doRequestBuffers() { in doRequestBuffers()
133 status_t NuPlayer::DecoderPassThrough::dequeueAccessUnit(sp<ABuffer> *accessUnit) { in dequeueAccessUnit()
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DNuPlayerDecoderPassThrough.h27 struct NuPlayer::DecoderPassThrough : public DecoderBase { struct
28 DecoderPassThrough(const sp<AMessage> &notify,
34 virtual ~DecoderPassThrough();
81 DISALLOW_EVIL_CONSTRUCTORS(DecoderPassThrough); argument
DNuPlayer.h97 struct DecoderPassThrough;
DNuPlayer.cpp1632 *decoder = new DecoderPassThrough(notify, mSource, mRenderer); in instantiateDecoder()