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Searched refs:DirtyStack (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DDamageAccumulator.cpp34 struct DirtyStack { struct
43 DirtyStack* prev; argument
44 DirtyStack* next; argument
48 mHead = mAllocator.create_trivial<DirtyStack>(); in DamageAccumulator()
49 memset(mHead, 0, sizeof(DirtyStack)); in DamageAccumulator()
55 static void computeTransformImpl(const DirtyStack* currentFrame, Matrix4* outMatrix) { in computeTransformImpl()
81 DirtyStack* nextFrame = mAllocator.create_trivial<DirtyStack>(); in pushCommon()
104 DirtyStack* dirtyFrame = mHead; in popTransform()
135 void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) { in applyMatrix4Transform()
157 static DirtyStack* findParentRenderNode(DirtyStack* frame) { in findParentRenderNode()
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DDamageAccumulator.h35 struct DirtyStack;
66 void applyMatrix4Transform(DirtyStack* frame);
67 void applyRenderNodeTransform(DirtyStack* frame);
70 DirtyStack* mHead;