Searched refs:DirtyStack (Results 1 – 2 of 2) sorted by relevance
34 struct DirtyStack { struct43 DirtyStack* prev; argument44 DirtyStack* next; argument48 mHead = mAllocator.create_trivial<DirtyStack>(); in DamageAccumulator()49 memset(mHead, 0, sizeof(DirtyStack)); in DamageAccumulator()55 static void computeTransformImpl(const DirtyStack* currentFrame, Matrix4* outMatrix) { in computeTransformImpl()81 DirtyStack* nextFrame = mAllocator.create_trivial<DirtyStack>(); in pushCommon()104 DirtyStack* dirtyFrame = mHead; in popTransform()135 void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) { in applyMatrix4Transform()157 static DirtyStack* findParentRenderNode(DirtyStack* frame) { in findParentRenderNode()[all …]
35 struct DirtyStack;66 void applyMatrix4Transform(DirtyStack* frame);67 void applyRenderNodeTransform(DirtyStack* frame);70 DirtyStack* mHead;