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Searched refs:EGLTextureObject (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/opengl/libagl/
DTextureObjectManager.cpp25 EGLTextureObject::EGLTextureObject() in EGLTextureObject() function in android::EGLTextureObject
31 EGLTextureObject::~EGLTextureObject() in ~EGLTextureObject()
41 void EGLTextureObject::init() in init()
59 void EGLTextureObject::copyParameters(const sp<EGLTextureObject>& old) in copyParameters()
70 status_t EGLTextureObject::allocateMipmaps() in allocateMipmaps()
92 void EGLTextureObject::freeMipmaps() in freeMipmaps()
106 const GGLSurface& EGLTextureObject::mip(int lod) const in mip()
114 GGLSurface& EGLTextureObject::editMip(int lod) in editMip()
119 status_t EGLTextureObject::setSurface(GGLSurface const* s) in setSurface()
146 status_t EGLTextureObject::setImage(ANativeWindowBuffer* native_buffer) in setImage()
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DTextureObjectManager.h44 class EGLTextureObject : public LightRefBase<EGLTextureObject>
47 EGLTextureObject();
48 ~EGLTextureObject();
62 void copyParameters(const sp<EGLTextureObject>& old);
96 sp<EGLTextureObject> createTexture(GLuint name);
97 sp<EGLTextureObject> removeTexture(GLuint name);
98 sp<EGLTextureObject> replaceTexture(GLuint name);
100 sp<EGLTextureObject> texture(GLuint name);
104 KeyedVector< GLuint, sp<EGLTextureObject> > mTextures;
Dtexture.cpp33 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex);
51 c->textures.defaultTexture = new EGLTextureObject(); in ogles_init_texture()
308 sp<EGLTextureObject> getAndBindActiveTextureObject(ogles_context_t* c) in getAndBindActiveTextureObject()
310 sp<EGLTextureObject> tex; in getAndBindActiveTextureObject()
343 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) in bindTextureTmu()
385 EGLTextureObject* tex = c->textures.tmu[active].texture; in createTextureSurface()
396 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in createTextureSurface()
615 extern status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex);
621 EGLTextureObject* tex = c->textures.tmu[active].texture; in generateMipmap()
640 EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture; in texParameterx()
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Dcontext.h43 class EGLTextureObject; variable
353 EGLTextureObject* texture;
361 EGLTextureObject* defaultTexture;
Dmipmap.cpp30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) in buildAPyramid()