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Searched refs:EYE (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libagl/
Dvertex.cpp115 v->flags |= vertex_t::EYE; in clipAllPerspective()
Dcontext.h113 EYE = 0x0040, enumerator
Darray.cpp1043 nv->flags |= vertex_t::LIT | vertex_t::EYE | vertex_t::TT; in clipVertex()