Searched refs:FACING_FRONT (Results 1 – 1 of 1) sorted by relevance
61 public static final int FACING_FRONT = 1; field in CameraStreamer235 if ((mRunner.mActualFacing == FACING_FRONT) && mRunner.mFlipFront) { in updateShaderTargetRect()440 if ((mRunner.mActualFacing == FACING_FRONT) && mRunner.mFlipFront) { in updateShaderTargetRect()635 if ((mRunner.mActualFacing == FACING_FRONT) && mRunner.mFlipFront) { in onUpdateCameraOrientation()1042 case FACING_FRONT: in setFacing()1263 ? FACING_FRONT in updateCameraOrientation()1277 boolean useFrontCam = (mRequestedFacing == FACING_FRONT); in getCameraId()1379 int rotation = (mActualFacing == FACING_FRONT) in onUpdateOrientation()1391 if (mActualFacing == FACING_FRONT && mCamFrameHandler.isFrontMirrored()) { in onUpdateOrientation()1683 ? FACING_FRONT in getDefaultFacing()