Searched refs:FastCaptureState (Results 1 – 8 of 8) sorted by relevance
21 FastCaptureState::FastCaptureState() : FastThreadState(), in FastCaptureState() function in android::FastCaptureState26 FastCaptureState::~FastCaptureState() in ~FastCaptureState()31 const char *FastCaptureState::commandToString(Command command) in commandToString()38 case FastCaptureState::READ: return "READ"; in commandToString()39 case FastCaptureState::WRITE: return "WRITE"; in commandToString()40 case FastCaptureState::READ_WRITE: return "READ_WRITE"; in commandToString()
32 /*static*/ const FastCaptureState FastCapture::sInitial;66 mPreIdle = *(const FastCaptureState *)mCurrent; in onIdle()77 switch ((FastCaptureState::Command) command) { in isSubClassCommand()78 case FastCaptureState::READ: in isSubClassCommand()79 case FastCaptureState::WRITE: in isSubClassCommand()80 case FastCaptureState::READ_WRITE: in isSubClassCommand()89 const FastCaptureState * const current = (const FastCaptureState *) mCurrent; in onStateChange()90 const FastCaptureState * const previous = (const FastCaptureState *) mPrevious; in onStateChange()161 const FastCaptureState * const current = (const FastCaptureState *) mCurrent; in onWork()163 const FastCaptureState::Command command = mCommand; in onWork()[all …]
27 struct FastCaptureState : FastThreadState { struct28 FastCaptureState();29 /*virtual*/ ~FastCaptureState();
27 typedef StateQueue<FastCaptureState> FastCaptureStateQueue;49 static const FastCaptureState sInitial;51 FastCaptureState mPreIdle; // copy of state before we went into idle
38 if (mCommand == FastCaptureState::INITIAL) { in dump()48 FastCaptureState::commandToString(mCommand), mReadSequence, mFramesRead, in dump()
27 template class StateQueue<FastCaptureState>; // typedef FastCaptureStateQueue
73 FastCaptureState.cpp \
5748 FastCaptureState *state = sq->begin(); in RecordThread()5755 state->mCommand = FastCaptureState::COLD_IDLE; in RecordThread()5788 FastCaptureState *state = sq->begin(); in ~RecordThread()5789 if (state->mCommand == FastCaptureState::COLD_IDLE) { in ~RecordThread()5795 state->mCommand = FastCaptureState::EXIT; in ~RecordThread()5981 FastCaptureState *state = sq->begin(); in threadLoop()5984 if (state->mCommand != FastCaptureState::READ_WRITE /* FIXME && in threadLoop()5986 if (state->mCommand == FastCaptureState::COLD_IDLE) { in threadLoop()5992 state->mCommand = FastCaptureState::READ_WRITE; in threadLoop()6251 FastCaptureState *state = sq->begin(); in inputStandBy()[all …]