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Searched refs:GL (Results 1 – 25 of 54) sorted by relevance

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/frameworks/base/opengl/java/android/opengl/
DGLDebugHelper.java22 import javax.microedition.khronos.opengles.GL;
79 public static GL wrap(GL gl, int configFlags, Writer log) { in wrap()
DGLWrapperBase.java19 import javax.microedition.khronos.opengles.GL;
31 implements GL, GL10, GL10Ext, GL11, GL11Ext, GL11ExtensionPack {
32 public GLWrapperBase(GL gl) { in GLWrapperBase()
DGLSurfaceView.java29 import javax.microedition.khronos.opengles.GL;
652 GL wrap(GL gl); in wrap()
1123 GL createGL() { in createGL()
1125 GL gl = mEglContext.getGL(); in createGL()
/frameworks/base/opengl/java/javax/microedition/khronos/egl/
DEGLContext.java19 import javax.microedition.khronos.opengles.GL;
29 public abstract GL getGL(); in getGL()
/frameworks/base/opengl/java/com/google/android/gles_jni/
DEGLContextImpl.java20 import javax.microedition.khronos.opengles.GL;
32 public GL getGL() { in getGL()
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGLHeader.java-if1 /* //device/java/android/javax/microedition/khronos/opengles/GL.java
20 public interface GL {
DGL10ExtHeader.java-if21 public interface GL10Ext extends GL {
DGL11ExtHeader.java-if21 public interface GL11Ext extends GL {
DGL11ExtensionPackHeader.java-if21 public interface GL11ExtensionPack extends GL {
/frameworks/base/docs/html/training/multiple-apks/
Dindex.jd34 to target specific device configurations. Each APK can target a specific set of GL
60 <dt><b><a href="texture.html">Creating Multiple APKs for Different GL Textures</a></b></dt>
61 <dd>Learn how to target Android devices based on their support for GL texture. Also learn
67 variable (screen size, API version, GL texture). Examples in the lesson target using a combination
Dtexture.jd1 page.title=Creating Multiple APKs for Different GL Textures
50 the fact they don’t all support the same set of GL textures. It may seem at the outset as though
164 <p>With regards to GL Textures, that last rule is important. It means that you should, for
165 instance, be <em>very</em> careful about using different GL formats in the same application. If you
170 different devices based on GL texture support, it’s going to be one texture format per APK.</p>
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL.java20 public interface GL { interface
DGL10Ext.java22 public interface GL10Ext extends GL {
DGL11Ext.java22 public interface GL11Ext extends GL {
DGL11ExtensionPack.java22 public interface GL11ExtensionPack extends GL {
/frameworks/base/docs/html/guide/topics/manifest/
Dsupports-gl-texture-element.jd37 <dd itemprop="description">Declares a single GL texture compression format that is supported by
40 <p>An application "supports" a GL texture compression format if it is capable of
64 <p>Applications and devices typically declare their supported GL texture
79 <dd>Specifies a single GL texture compression format supported by the application,
184 Google Play does not apply any filtering based on GL texture compression format.</p>
/frameworks/native/opengl/libagl/
Dcontext.h602 typedef ogles_context_t* GL; typedef
603 void (*renderPoint)(GL, vertex_t*);
604 void (*renderLine)(GL, vertex_t*, vertex_t*);
605 void (*renderTriangle)(GL, vertex_t*, vertex_t*, vertex_t*);
/frameworks/native/opengl/tests/testViewport/src/com/android/test/
DTestView.java48 import javax.microedition.khronos.opengles.GL;
186 public void createBufferObjects(GL gl) { in createBufferObjects()
/frameworks/native/opengl/tools/glgen/
Dgen48 GLFILE=out/javax/microedition/khronos/opengles/GL.java
153 for x in GL.java GL10.java GL10Ext.java GL11.java GL11Ext.java GL11ExtensionPack.java
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java41 import javax.microedition.khronos.opengles.GL;
145 private GL mGL;
/frameworks/base/docs/html/about/dashboards/
Dindex.jd5 page.image=https://chart.googleapis.com/chart?chl=GL%202.0%7CGL%203.0%7CGL%203.1&chf=bg%2Cs%2C00000…
95 <h2 id="OpenGL">Open GL Version</h2>
104 src="//chart.googleapis.com/chart?chl=GL%202.0%7CGL%203.0%7CGL%203.1&chf=bg%2Cs%2C00000000&chd=t%3A…
111 <supports-gl-texture>}</a> element to declare the GL compression formats that your application
/frameworks/base/docs/html-intl/intl/zh-cn/distribute/googleplay/quality/
Dwear.jd88 <td id="WR-GL">
89 WR-GL
/frameworks/base/docs/html-intl/intl/zh-tw/distribute/googleplay/quality/
Dwear.jd74 <td id="WR-GL">
75 WR-GL
/frameworks/base/docs/html-intl/intl/ru/distribute/googleplay/quality/
Dwear.jd88 <td id="WR-GL">
89 WR-GL
/frameworks/base/docs/html-intl/intl/ja/distribute/googleplay/quality/
Dwear.jd74 <td id="WR-GL">
75 WR-GL

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