Searched refs:Hx (Results 1 – 4 of 4) sorted by relevance
68 const float Hx = R[0].x; in matrixToQuat() local71 q.x = sqrtf( clamp( Hx - My - Az + 1) * 0.25f ); in matrixToQuat()72 q.y = sqrtf( clamp(-Hx + My - Az + 1) * 0.25f ); in matrixToQuat()73 q.z = sqrtf( clamp(-Hx - My + Az + 1) * 0.25f ); in matrixToQuat()74 q.w = sqrtf( clamp( Hx + My + Az + 1) * 0.25f ); in matrixToQuat()
1125 float Hx = Ey*Az - Ez*Ay; in getRotationMatrix() local1128 final float normH = (float)Math.sqrt(Hx*Hx + Hy*Hy + Hz*Hz); in getRotationMatrix()1136 Hx *= invH; in getRotationMatrix()1144 final float My = Az*Hx - Ax*Hz; in getRotationMatrix()1145 final float Mz = Ax*Hy - Ay*Hx; in getRotationMatrix()1148 R[0] = Hx; R[1] = Hy; R[2] = Hz; in getRotationMatrix()1152 R[0] = Hx; R[1] = Hy; R[2] = Hz; R[3] = 0; in getRotationMatrix()
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24 w9kcNLoZph+UAUcGsI8GiDz/rOAbIS1yp9/OI1IEUT0zVBSEDNE/d3X2+Hx+eLjOczUhZzRaFbHQ5v