Searched refs:Hy (Results 1 – 2 of 2) sorted by relevance
1126 float Hy = Ez*Ax - Ex*Az; in getRotationMatrix() local1128 final float normH = (float)Math.sqrt(Hx*Hx + Hy*Hy + Hz*Hz); in getRotationMatrix()1137 Hy *= invH; in getRotationMatrix()1143 final float Mx = Ay*Hz - Az*Hy; in getRotationMatrix()1145 final float Mz = Ax*Hy - Ay*Hx; in getRotationMatrix()1148 R[0] = Hx; R[1] = Hy; R[2] = Hz; in getRotationMatrix()1152 R[0] = Hx; R[1] = Hy; R[2] = Hz; R[3] = 0; in getRotationMatrix()
31 [Word Hy-phen-a-tion by Com-put-er](http://www.tug.org/docs/liang/liang-thesis.pdf) by