Searched refs:PLAYEREVENT_PLAY (Results 1 – 2 of 2) sorted by relevance
442 } else if (msg->findInt32(PLAYEREVENT_PLAY, &val1)) { in onNotify()443 SL_LOGV("GenericPlayer notifying %s = %d", PLAYEREVENT_PLAY, val1); in onNotify()630 notify(PLAYEREVENT_PLAY, (int32_t) SL_PLAYEVENT_HEADATMARKER, true /*async*/); in updateOneShot()667 notify(PLAYEREVENT_PLAY, (int32_t) SL_PLAYEVENT_HEADATNEWPOS, true /*async*/); in updateOneShot()
117 #define PLAYEREVENT_PLAY "play" // SL_PLAYEVENT_* macro