Searched refs:REVERSE_ANIMATION (Results 1 – 1 of 1) sorted by relevance
982 private static final int REVERSE_ANIMATION = 2; field in AnimatedVectorDrawable.VectorDrawableAnimatorRT1273 } else if (pendingAnimationAction == REVERSE_ANIMATION) { in handlePendingAction()1361 addPendingAction(REVERSE_ANIMATION); in reverse()