Searched refs:RGB (Results 1 – 11 of 11) sorted by relevance
139 RGB (3), enumConstant191 case RGB: in buildShaderString()207 case RGB: in buildShaderString()
124 config to render normal window contents would result in an RGB -> YUV color125 space conversion when rendering the frame as well as a YUV -> RGB130 correspond to an RGB HAL pixel format from which the video encoder can
87 RGB value and optional alpha channel.91 <li>#<em>RGB</em></li>
117 The color is specified with an RGB value and alpha channel. You can use a color resource124 <li>#<em>RGB</em></li>
204 have the same pixel configuration as the screen (for instance: a ARGB 8888 bitmap with an RGB 565421 have the same pixel configuration as the screen (for instance: a ARGB 8888 bitmap with an RGB 565682 configuration as the screen (for instance, an ARGB 8888 bitmap with an RGB 565 screen); "false" to
532 wide variety of devices and supports fixed rate compression for RGB textures with and without547 format variations (DXT1 to DXT5) and is less widely available. The format supports RGB textures with560 supports RGB textures with an alpha channel. This format is represented by the following OpenGL
419 public static final short RGB = 2; field
508 …<li>{@link android.renderscript.ScriptIntrinsicYuvToRGB Converting an Android YUV buffer to RGB}</…
1019 per-channel lookup table, and converting an Android YUV buffer to RGB.</p>
505 single RGB-565 color.</p>
2000 <p>VGA #1 key. Switches to VGA (analog RGB) input #1. </p>