Searched refs:RULE_EXCLUSION_MASK (Results 1 – 3 of 3) sorted by relevance
74 private final static int RULE_EXCLUSION_MASK = 0x8000; field in AudioMixingRule80 RULE_EXCLUSION_MASK | RULE_MATCH_ATTRIBUTE_USAGE;86 RULE_EXCLUSION_MASK | RULE_MATCH_ATTRIBUTE_CAPTURE_PRESET;92 RULE_EXCLUSION_MASK | RULE_MATCH_UID;119 final int match_rule = mRule & ~RULE_EXCLUSION_MASK; in writeToParcel()171 final int match_rule = rule & ~RULE_EXCLUSION_MASK; in isValidRule()183 final int match_rule = rule & ~RULE_EXCLUSION_MASK; in isPlayerRule()264 return checkAddRuleObjInternal(rule | RULE_EXCLUSION_MASK, attrToMatch); in excludeRule()315 return checkAddRuleObjInternal(rule | RULE_EXCLUSION_MASK, property); in excludeMixRule()334 final int match_rule = rule & ~RULE_EXCLUSION_MASK; in checkAddRuleObjInternal()[all …]
30 #define RULE_EXCLUSION_MASK 0x8000 macro34 #define RULE_EXCLUDE_ATTRIBUTE_USAGE (RULE_EXCLUSION_MASK|RULE_MATCH_ATTRIBUTE_USAGE)36 (RULE_EXCLUSION_MASK|RULE_MATCH_ATTRIBUTE_CAPTURE_PRESET)37 #define RULE_EXCLUDE_UID (RULE_EXCLUSION_MASK|RULE_MATCH_UID)
1616 const uint32_t match_rule = nCriterion.mRule & ~RULE_EXCLUSION_MASK; in convertAudioMixToNative()