Searched refs:SHADOW_SIBLING_TRESHOLD (Results 1 – 4 of 4) sorted by relevance
35 public static final float SHADOW_SIBLING_TRESHOLD = 0.1f; field in FakeShadowView
583 zSubtraction = FakeShadowView.SHADOW_SIBLING_TRESHOLD in updateZValuesForState()586 zSubtraction = FakeShadowView.SHADOW_SIBLING_TRESHOLD in updateZValuesForState()589 - FakeShadowView.SHADOW_SIBLING_TRESHOLD); in updateZValuesForState()
3210 if (diff <= 0.0f || diff >= FakeShadowView.SHADOW_SIBLING_TRESHOLD) { in updateViewShadows()3217 diff / FakeShadowView.SHADOW_SIBLING_TRESHOLD, in updateViewShadows()
921 + FakeShadowView.SHADOW_SIBLING_TRESHOLD), outlineAlpha, shadowYEnd, in setFakeShadowIntensity()