Searched refs:SL_OBJECT_STATE_DESTROYING (Results 1 – 3 of 3) sorted by relevance
300 case SL_OBJECT_STATE_DESTROYING: // application shouldn't call GetState after Destroy in IObject_GetState()429 case SL_OBJECT_STATE_DESTROYING: in Abort_internal()477 case SL_OBJECT_STATE_DESTROYING: in Abort_internal()548 thiz->mState = SL_OBJECT_STATE_DESTROYING; in IObject_Destroy()
375 #define SL_OBJECT_STATE_DESTROYING ((SLuint32) 0xB) // destroy object when no strong references macro
111 if ((0 == --object->mStrongRefCount) && (SL_OBJECT_STATE_DESTROYING == object->mState)) { in ReleaseStrongRefAndUnlockExclusive()