Searched refs:SL_PLAYEVENT_HEADATEND (Results 1 – 12 of 12) sorted by relevance
68 if (event & SL_PLAYEVENT_HEADATEND) { in PlayEventCallback()285 SL_PLAYEVENT_HEADATEND | SL_PLAYEVENT_HEADATMARKER | SL_PLAYEVENT_HEADATNEWPOS); in TestSlowDownUri()370 PlayEventCallback(playItf, (void *) rateItf, SL_PLAYEVENT_HEADATEND); in TestSlowDownUri()
42 if (event & SL_PLAYEVENT_HEADATEND) { in PlayEventCallback()173 SL_PLAYEVENT_HEADATEND| SL_PLAYEVENT_HEADATMARKER | SL_PLAYEVENT_HEADATNEWPOS in TestPlayUri()
111 if (SL_PLAYEVENT_HEADATEND == event) { in PlayEventCallback()212 res = (*playItf)->SetCallbackEventsMask(playItf, SL_PLAYEVENT_HEADATEND); in TestLoopUri()
103 if (SL_PLAYEVENT_HEADATEND & event) { in PlayEventCallback()219 SL_PLAYEVENT_HEADATMARKER | SL_PLAYEVENT_HEADATNEWPOS | SL_PLAYEVENT_HEADATEND); in TestPlayUri()
97 if (SL_PLAYEVENT_HEADATEND & event) { in PlayEventCallback()226 SL_PLAYEVENT_HEADATMARKER | SL_PLAYEVENT_HEADATNEWPOS | SL_PLAYEVENT_HEADATEND); in TestGetPositionUri()
109 if (SL_PLAYEVENT_HEADATEND & event) { in PlayEventCallback()260 SL_PLAYEVENT_HEADATMARKER | SL_PLAYEVENT_HEADATNEWPOS | SL_PLAYEVENT_HEADATEND); in CreatePlayer()
156 if (SL_PLAYEVENT_HEADATEND & event) { in DecProgressCallback()380 SL_PLAYEVENT_HEADATMARKER | SL_PLAYEVENT_HEADATNEWPOS | SL_PLAYEVENT_HEADATEND); in TestDecToBuffQueue()
217 if (event & SL_PLAYEVENT_HEADATEND) { in PlayCallback()561 SL_PLAYEVENT_HEADATMARKER | SL_PLAYEVENT_HEADATNEWPOS | SL_PLAYEVENT_HEADATEND); in TestDecToBuffQueue()
260 if (eventFlags & ~(SL_PLAYEVENT_HEADATEND | SL_PLAYEVENT_HEADATMARKER | in IPlay_SetCallbackEventsMask()
417 if (ap->mPlay.mEventFlags & SL_PLAYEVENT_HEADATEND) { in audioPlayer_dispatch_headAtEnd_lockPlay()430 (*playCallback)(&ap->mPlay.mItf, playContext, SL_PLAYEVENT_HEADATEND); in audioPlayer_dispatch_headAtEnd_lockPlay()433 SL_PLAYEVENT_HEADATEND); in audioPlayer_dispatch_headAtEnd_lockPlay()2093 if (eventFlags & SL_PLAYEVENT_HEADATEND) { in android_audioPlayer_usePlayEventMask()
915 #define SL_PLAYEVENT_HEADATEND ((SLuint32) 0x00000001) macro
1035 <code>SL_PLAYEVENT_HEADATEND</code> event at the end of the stream. After the app has decoded