/frameworks/wilhelm/src/itf/ |
D | IPlay.c | 28 case SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState() 50 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState() 56 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState() 66 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState() 67 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState() 76 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState() 81 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState() 132 case SL_PLAYSTATE_PAUSED: in IPlay_GetPlayState()
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/frameworks/wilhelm/tests/automated/ |
D | BufferQueue_test.cpp | 381 SetPlayerState(SL_PLAYSTATE_PAUSED); in TEST_F() 400 SL_PLAYSTATE_PAUSED, // paused -> paused in TEST_F() 402 SL_PLAYSTATE_PAUSED, // stopped -> paused in TEST_F() 408 SL_PLAYSTATE_PAUSED // playing -> paused in TEST_F() 417 SetPlayerState(SL_PLAYSTATE_PAUSED); in TEST_F() 429 SL_PLAYSTATE_PAUSED, // paused -> paused in TEST_F() 432 SL_PLAYSTATE_PAUSED // stopped -> paused in TEST_F() 442 SetPlayerState(SL_PLAYSTATE_PAUSED); in TEST_F()
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/frameworks/wilhelm/tests/mimeUri/ |
D | slesTest_playStates.cpp | 147 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestPlayUri() 167 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestPlayUri()
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D | slesTestPlayUri2.cpp | 191 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestPlayUri() 193 result = (*playItf2)->SetPlayState( playItf2, SL_PLAYSTATE_PAUSED ); in TestPlayUri()
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D | slesTestPlayStreamType.cpp | 166 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestStreamTypeConfiguration()
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D | slesTestLoopUri.cpp | 234 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestLoopUri()
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D | slesTestPlayUri.cpp | 242 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestPlayUri()
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D | slesTestGetPositionUri.cpp | 238 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); CheckErr(res); in TestGetPositionUri()
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D | slesTestManyPlayers.cpp | 272 res = (*playItfs[playerId])->SetPlayState( playItfs[playerId], SL_PLAYSTATE_PAUSED ); in CreatePlayer()
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/frameworks/wilhelm/tests/sandbox/ |
D | multiplay.c | 244 case SL_PLAYSTATE_PAUSED: in main() 255 if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED) { in main()
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D | multithread.c | 81 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED); in thread_start()
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D | reverb.c | 608 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED); in main() 655 assert(SL_PLAYSTATE_PAUSED == state); in main()
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D | intbufq.c | 242 state = SL_PLAYSTATE_PAUSED; in main()
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D | monkey.c | 57 SLresult result = (*p->mPlay)->SetPlayState(p->mPlay, SL_PLAYSTATE_PAUSED); in actionPause()
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/frameworks/wilhelm/tests/listening/ |
D | seekTorture.c | 89 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED); in main()
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/frameworks/wilhelm/tests/examples/ |
D | slesTestPlayFdPath.cpp | 178 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestPlayPathFromFD()
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D | slesTestVirtualizerPath.cpp | 170 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestVirtualizerPathFromFD()
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D | slesTestBassBoostPath.cpp | 169 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestBassBoostPathFromFD()
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D | slesTestEqFdPath.cpp | 174 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestEQPathFromFD()
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D | slesTestEqOutputPath.cpp | 178 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestEQPathFromFD()
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D | slesTestDecodeAac.cpp | 753 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED); in TestDecToBuffQueue() 784 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED); in TestDecToBuffQueue()
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D | slesTestSendToPresetReverb.cpp | 232 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestSendToPresetReverb()
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/frameworks/wilhelm/tests/ |
D | mimeUri_test.cpp | 193 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestPlayUri()
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/frameworks/wilhelm/src/desktop/ |
D | SndFile.c | 84 thisAP->mPlay.mState = SL_PLAYSTATE_PAUSED; in SndFile_Callback()
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/frameworks/wilhelm/tests/sandbox/streamSource/ |
D | slesTestPlayStream.cpp | 292 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestPlayStream()
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