Searched refs:Spot (Results 1 – 2 of 2) sorted by relevance
122 struct Spot { struct131 inline Spot(uint32_t id, const sp<Sprite>& sprite) in Spot() argument183 Vector<Spot*> spots;203 Spot* getSpotLocked(uint32_t id);204 Spot* createAndAddSpotLocked(uint32_t id);205 Spot* removeFirstFadingSpotLocked();206 void releaseSpotLocked(Spot* spot);207 void fadeOutAndReleaseSpotLocked(Spot* spot);
296 Spot* spot = getSpotLocked(id); in setSpots()306 Spot* spot = mLocked.spots.itemAt(i); in setSpots()307 if (spot->id != Spot::INVALID_ID in setSpots()531 Spot* spot = mLocked.spots.itemAt(i); in doFadingAnimationLocked()532 if (spot->id == Spot::INVALID_ID) { in doFadingAnimationLocked()639 PointerController::Spot* PointerController::getSpotLocked(uint32_t id) { in getSpotLocked()641 Spot* spot = mLocked.spots.itemAt(i); in getSpotLocked()649 PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) { in createAndAddSpotLocked()652 Spot* spot = removeFirstFadingSpotLocked(); in createAndAddSpotLocked()670 Spot* spot = new Spot(id, sprite); in createAndAddSpotLocked()[all …]