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Searched refs:SpriteController (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp42 SpriteController::SpriteController(const sp<Looper>& looper, int32_t overlayLayer) : in SpriteController() function in android::SpriteController
50 SpriteController::~SpriteController() { in ~SpriteController()
59 sp<Sprite> SpriteController::createSprite() { in createSprite()
63 void SpriteController::openTransaction() { in openTransaction()
69 void SpriteController::closeTransaction() { in closeTransaction()
82 void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) { in invalidateSpriteLocked()
94 void SpriteController::disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl) { in disposeSurfaceLocked()
102 void SpriteController::handleMessage(const Message& message) { in handleMessage()
113 void SpriteController::doUpdateSprites() { in doUpdateSprites()
351 void SpriteController::doDisposeSurfaces() { in doDisposeSurfaces()
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DSpriteController.h138 class SpriteController : public MessageHandler {
140 virtual ~SpriteController();
143 SpriteController(const sp<Looper>& looper, int32_t overlayLayer);
217 SpriteImpl(const sp<SpriteController> controller);
244 sp<SpriteController> mController;
DPointerController.h91 const sp<Looper>& looper, const sp<SpriteController>& spriteController);
145 sp<SpriteController> mSpriteController;
DAndroid.mk21 SpriteController.cpp
DPointerController.cpp57 const sp<Looper>& looper, const sp<SpriteController>& spriteController) : in PointerController()
/frameworks/base/services/core/jni/
Dcom_android_server_input_InputManagerService.cpp280 sp<SpriteController> spriteController;
496 mLocked.spriteController = new SpriteController(mLooper, layer); in ensureSpriteControllerLocked()