Searched refs:SpriteController (Results 1 – 6 of 6) sorted by relevance
42 SpriteController::SpriteController(const sp<Looper>& looper, int32_t overlayLayer) : in SpriteController() function in android::SpriteController50 SpriteController::~SpriteController() { in ~SpriteController()59 sp<Sprite> SpriteController::createSprite() { in createSprite()63 void SpriteController::openTransaction() { in openTransaction()69 void SpriteController::closeTransaction() { in closeTransaction()82 void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) { in invalidateSpriteLocked()94 void SpriteController::disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl) { in disposeSurfaceLocked()102 void SpriteController::handleMessage(const Message& message) { in handleMessage()113 void SpriteController::doUpdateSprites() { in doUpdateSprites()351 void SpriteController::doDisposeSurfaces() { in doDisposeSurfaces()[all …]
138 class SpriteController : public MessageHandler {140 virtual ~SpriteController();143 SpriteController(const sp<Looper>& looper, int32_t overlayLayer);217 SpriteImpl(const sp<SpriteController> controller);244 sp<SpriteController> mController;
91 const sp<Looper>& looper, const sp<SpriteController>& spriteController);145 sp<SpriteController> mSpriteController;
21 SpriteController.cpp
57 const sp<Looper>& looper, const sp<SpriteController>& spriteController) : in PointerController()
280 sp<SpriteController> spriteController;496 mLocked.spriteController = new SpriteController(mLooper, layer); in ensureSpriteControllerLocked()