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Searched refs:TEXTURE_2D (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DProgramCache.cpp103 tex != Key::TEXTURE_2D) { in primeCache()
123 description.mTexture.getTextureTarget() == GL_TEXTURE_2D ? Key::TEXTURE_2D : in computeKey()
166 } else if (needs.getTextureTarget() == Key::TEXTURE_2D) { in generateFragmentShader()
DTexture.h34 enum Target { TEXTURE_2D = 0x0DE1, TEXTURE_EXTERNAL = 0x8D65 }; enumerator
DTexture.cpp24 mTextureName(0), mTextureTarget(TEXTURE_2D), in Texture()
DProgramCache.h66 TEXTURE_2D = 0x00000010, enumerator
DGLES20RenderEngine.cpp190 Texture texture(Texture::TEXTURE_2D, mProtectedTexName);
/frameworks/base/rs/java/android/renderscript/
DProgramFragmentFixedFunction.java312 sb.addTexture(TextureType.TEXTURE_2D); in create()
DProgram.java48 TEXTURE_2D (0), enumConstant