Searched refs:TEXTURE_2D (Results 1 – 7 of 7) sorted by relevance
103 tex != Key::TEXTURE_2D) { in primeCache()123 description.mTexture.getTextureTarget() == GL_TEXTURE_2D ? Key::TEXTURE_2D : in computeKey()166 } else if (needs.getTextureTarget() == Key::TEXTURE_2D) { in generateFragmentShader()
34 enum Target { TEXTURE_2D = 0x0DE1, TEXTURE_EXTERNAL = 0x8D65 }; enumerator
24 mTextureName(0), mTextureTarget(TEXTURE_2D), in Texture()
66 TEXTURE_2D = 0x00000010, enumerator
190 Texture texture(Texture::TEXTURE_2D, mProtectedTexName);
312 sb.addTexture(TextureType.TEXTURE_2D); in create()
48 TEXTURE_2D (0), enumConstant