Searched refs:TONE_PLAYING (Results 1 – 2 of 2) sorted by relevance
172 TONE_PLAYING, // ToneGenerator is playing enumerator
1000 if (mState == TONE_PLAYING || mState == TONE_STARTING || mState == TONE_RESTARTING) { in stopTone()1151 case TONE_PLAYING: in audioCallback()1177 if (lpToneGen->mState == TONE_PLAYING) { in audioCallback()1335 lpToneGen->mState = TONE_PLAYING; in audioCallback()1338 case TONE_PLAYING: in audioCallback()