Searched refs:USAGE_SW_READ_OFTEN (Results 1 – 10 of 10) sorted by relevance
/frameworks/webview/chromium/plat_support/ |
D | graphic_buffer_impl.cpp | 29 android::GraphicBuffer::USAGE_SW_READ_OFTEN | in GraphicBufferImpl() 81 usage = android::GraphicBuffer::USAGE_SW_READ_OFTEN; in Map() 87 usage = android::GraphicBuffer::USAGE_SW_READ_OFTEN | in Map()
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/frameworks/native/libs/gui/ |
D | CpuConsumer.cpp | 123 GraphicBuffer::USAGE_SW_READ_OFTEN, in lockNextBuffer() 129 GraphicBuffer::USAGE_SW_READ_OFTEN, in lockNextBuffer() 149 GraphicBuffer::USAGE_SW_READ_OFTEN, in lockNextBuffer() 155 GraphicBuffer::USAGE_SW_READ_OFTEN, in lockNextBuffer()
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/frameworks/native/include/ui/ |
D | GraphicBufferAllocator.h | 46 USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN, enumerator
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D | GraphicBuffer.h | 50 USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN, enumerator
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/frameworks/native/libs/gui/tests/ |
D | StreamSplitter_test.cpp | 106 ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, in TEST_F() 179 ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, in TEST_F()
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D | BufferQueue_test.cpp | 156 ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, in TEST_F() 359 ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, in TEST_F() 418 ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, in TEST_F() 461 ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, in TEST_F()
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/frameworks/rs/ |
D | rsGrallocConsumer.cpp | 117 GraphicBuffer::USAGE_SW_READ_OFTEN, in lockNextBuffer() 129 GraphicBuffer::USAGE_SW_READ_OFTEN, in lockNextBuffer()
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/frameworks/base/core/java/android/view/ |
D | GraphicBuffer.java | 35 public static final int USAGE_SW_READ_OFTEN = 0x3; field in GraphicBuffer
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/frameworks/base/core/jni/ |
D | android_view_GraphicBuffer.cpp | 52 #define LOCK_CANVAS_USAGE GraphicBuffer::USAGE_SW_READ_OFTEN | GraphicBuffer::USAGE_SW_WRITE_OFTEN
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/frameworks/av/media/libstagefright/filters/ |
D | MediaFilter.cpp | 764 buf->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, &bufPtr); in onInputFrameAvailable()
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