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Searched refs:USE_PROFILES_MUSIC (Results 1 – 5 of 5) sorted by relevance

/frameworks/wilhelm/src/
Dsles_allinclusive.h48 #define USE_PROFILES_MUSIC 0x2 // == SL_PROFILES_MUSIC macro
150 #if USE_PROFILES & USE_PROFILES_MUSIC
156 #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC)
Dclasses.c253 #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC)
468 #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC)
494 #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC)
Dsles.c330 #if !(USE_PROFILES & USE_PROFILES_MUSIC)
/frameworks/wilhelm/src/itf/
DIEngineCapabilities.c33 (USE_PROFILES_GAME | USE_PROFILES_MUSIC | USE_PROFILES_PHONE); in IEngineCapabilities_QuerySupportedProfiles()
DIEngine.c730 #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC) in IEngine_CreateMetadataExtractor()
1345 (USE_PROFILES_GAME | USE_PROFILES_MUSIC | USE_PROFILES_PHONE); in IXAEngine_QuerySupportedProfiles()