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Searched refs:UV (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/core/res/res/raw/
Dcolor_fade_vert.vert6 varying vec2 UV;
11 UV = transformed_uv.st / transformed_uv.q;
Dcolor_fade_frag.frag8 varying vec2 UV;
38 vec4 color = texture2D(texUnit, UV);
/frameworks/rs/cpu_ref/
DrsCpuIntrinsics_x86.cpp425 __m128i Y, UV, U, V, R, G, B, A; in rsdIntrinsicYuv_K() local
432 UV = cvtepu8_epi32(_mm_set1_epi32(*(const int *)pUV)); in rsdIntrinsicYuv_K()
435 UV = _mm_sub_epi32(UV, biasUV); in rsdIntrinsicYuv_K()
437 U = _mm_shuffle_epi32(UV, 0xf5); in rsdIntrinsicYuv_K()
438 V = _mm_shuffle_epi32(UV, 0xa0); in rsdIntrinsicYuv_K()
487 __m128i Y, UV, U, V, R, G, B, A; in rsdIntrinsicYuvR_K() local
494 UV = cvtepu8_epi32(_mm_set1_epi32(*(const int *)pUV)); in rsdIntrinsicYuvR_K()
497 UV = _mm_sub_epi32(UV, biasUV); in rsdIntrinsicYuvR_K()
499 V = _mm_shuffle_epi32(UV, 0xf5); in rsdIntrinsicYuvR_K()
500 U = _mm_shuffle_epi32(UV, 0xa0); in rsdIntrinsicYuvR_K()