Searched refs:WAVE_TOUCH_DOWN_ACCELERATION (Results 1 – 1 of 1) sorted by relevance
43 private static final float WAVE_TOUCH_DOWN_ACCELERATION = 1024; field in RippleForeground171 … (1000 * Math.sqrt(mTargetRadius / WAVE_TOUCH_DOWN_ACCELERATION * mDensityScale) + 0.5); in createSoftwareEnter()207 + WAVE_TOUCH_DOWN_ACCELERATION) * mDensityScale) + 0.5); in getRadiusExitDuration()